Much like the ranger they have often circumstantial benefits. More aquatic campaigns inevitably have need of pirates, which often sit somewhere between fighter and rogue in nature. In a game with wargaming origins, Con Artists add an interesting social aspect to the game in focusing purely upon being a party face. In low magic settings, con artists make good substitutes for enchanters, sorcerers, and so on. Much like a rogue, they get expertise, but the difference is that Con Artists focus upon persuading, tricking, and generally spying in place of dealing a fair deal of damage. ![]() Where most classes are combat oriented, the Con Artist is heavily social. Pugilists also serve as grapplers, to help teammates deal damage to an opponent. In a pinch, Pugilists may also serve as a tank with their Iron Chin ability. Pugilists are best with throwing out a fair deal of attacks in a round, making them a reliable source of damage. As such, the Pugilist fits in a similar slot with less of an impact upon flavor. However, this can lead down a very odd path flavor wise, as eastern monks in a world with dwarves and elves can feel a bit strange. When wanting to play a character who punches people’s lights out on the regular, people generally pick monks.
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